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Rhythm heaven interview minigame
Rhythm heaven interview minigame













rhythm heaven interview minigame

_Tsunku?: _I've had one of the up-and-coming groups I'm producing perform the song live. How did this come to be? The fans seem to really know the music and enjoy it - do you see this sort of crossover, of videogame music becoming popular outside the game, as something that will become more common in the future? : There have been live performances of the "Fan Club" song from Rhythm Heaven in Japan. There would be no point in the game if we sacrificed the rhythmic gameplay just to make the meaning of the English and Japanese lyrics match, so we had the localizers take extra care with this. Our main concern, though, was maintaining the flow and emphasis in the songs that enable all of the game's tapping and button-pressing. Then the staff at Nintendo of America localized them for an American audience, and the lyrics as they are now were completed. This is why I thought a worldwide release of this title wasn't just a pipe dream.Īs for the changes to song lyrics in the American version, the staff in Japan translated the songs into English, staying as close as they could to the meaning of the Japanese.

rhythm heaven interview minigame

This is true for children, adults, men and women. Rhythm is something that can be learned without complex theories it just takes practice and repetition. Rhythm games have always transcended nationality, though.

rhythm heaven interview minigame

And that's why the Grammys have never come calling. Tsunku?: I mainly work in producing and writing J-pop songs, but unfortunately, because the songs are in Japanese, even if an album sells 2 million copies in Japan, it would never make it to America. Were you involved in this process? What was the most challenging part of the game to localize? : Tell me about the process of localizing Rhythm Heaven for an English-speaking audience. Rhythm Tengoku for Game Boy Advance was completed as a result, and two years later we expanded the idea with Rhythm Heaven for Nintendo DS. Then, after numerous meetings and dance classes, I was able to convey my idea to the software engineers, and slowly, it became a reality.

rhythm heaven interview minigame

It was a bit risky, but my staff just took our proposal and approached them directly. It wasn't like I really knew anyone with Nintendo, either.















Rhythm heaven interview minigame